![]() ![]() I say that as someone who had only the vaguest knowledge about it before reading. " Moving and interesting even if you've never played the game-and that might be the truest mark of a successful piece of criticism." - Matt Bell, author of In the House upon the Dirt between the Lake and the Woods “Read it, whether you’ve played ZZT or not, and be blown away by the possibilities latent in even the simplest games.” –The Well-Red Mage ![]() "Informative and evocative, ZZT shows how a game can be not just a toy but an important means of individual expression." - GameCritics " ZZT should be required reading by anyone interested in game design." - Videodame ![]() "Anthropy has set the gold standard for book-length studies of games with ZZT, and I would strongly encourage anyone even thinking about writing about games to start here." 9.8/10 - Paste She lives in Oakland, California with her familiar, a little black cat named Encyclopedia Frown. Her previous books include Rise of the Videogame Zinesters and Star Wench, which she recently made a ZZT version of. ![]() Well not everyone has played ZZT, but everyone who played it became a game designer.Īnna Anthropy is a game creator, historian, and thirty-year-old teen witch. It’s been said that the first Velvet Underground album sold only a few thousand copies, but that everyone who heard it formed a band. ZZT is an exploration of a submerged continent, a personal history of the shareware movement, ascii art, messy teen identity struggle, cybersex, transition, outsider art, the thousand deaths of Barney the Dinosaur, and what happens when a ten-year-old gets her hands on a programming language she can understand. This feature was a revelation to thousands of gamers, including Anna Anthropy, author of Rise of the Videogame Zinesters. The simplicity of its text graphics masked the complexity of its World Editor: players could use ZZT to design their own games. In 1991, long before Epic Games was putting out blockbusters like Unreal, Infinity Blade, and Gears of War, Tim Sweeney released a strange little MS-DOS shareware game called ZZT. ![]()
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